2025-05-09 08:40:07 +08:00
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import sqlite3
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import tkinter as tk
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from tkinter import ttk
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import os
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import json
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class TeamSwitchPacketGenerator:
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def __init__(self):
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# 检查数据库文件是否存在
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db_file = 'aola.sqlite'
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if not os.path.exists(db_file):
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raise FileNotFoundError(f"数据库文件 {db_file} 未找到,请确保文件在 {os.getcwd()} 目录下!")
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print(f"数据库文件路径: {os.path.abspath(db_file)}")
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self.conn = sqlite3.connect(db_file)
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self.cursor = self.conn.cursor()
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self.root = tk.Tk()
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self.root.title("阵容切换封包生成器")
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2025-05-09 10:53:51 +08:00
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# 获取所有阵容名称和 spell_code
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self.team_data = self.get_team_data() # 存储 team_name 和 spell_code 的列表
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self.team_names = [item[0] for item in self.team_data] # 仅 team_name 列表用于显示
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# 创建搜索框(替换下拉框)
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tk.Label(self.root, text="搜索阵容(输入拼音缩写):").pack(anchor=tk.W, padx=5)
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self.search_var = tk.StringVar()
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self.search_var.trace("w", self.update_combobox) # 监听输入变化
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self.search_entry = tk.Entry(self.root, textvariable=self.search_var)
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self.search_entry.pack(pady=5, padx=5, fill=tk.X)
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# 创建可搜索的下拉框
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self.team_var = tk.StringVar()
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self.team_dropdown = ttk.Combobox(self.root, textvariable=self.team_var)
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self.team_dropdown['values'] = self.team_names
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self.team_dropdown.pack(pady=10)
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self.team_dropdown.set("请选择阵容")
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# 创建按钮框架,包含“刷新”和“生成封包”按钮
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button_frame = tk.Frame(self.root)
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button_frame.pack(pady=5)
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# 刷新按钮
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tk.Button(button_frame, text="刷新", command=self.refresh_dropdown).pack(side=tk.LEFT, padx=5)
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# 生成按钮
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tk.Button(button_frame, text="生成封包(第一次生成请先解锁二级密码)", command=self.generate_packets).pack(side=tk.LEFT, padx=5)
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# 创建 Frame 包含封包输出框和复制按钮
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output_frame = tk.Frame(self.root)
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output_frame.pack(fill=tk.BOTH, expand=True, padx=5, pady=5)
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# 封包输出框
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tk.Label(output_frame, text="封包输出:").pack(anchor=tk.W)
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self.output_text = tk.Text(output_frame, height=15, width=60)
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self.output_text.pack(side=tk.LEFT, fill=tk.BOTH, expand=True)
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# 复制按钮(放在右侧)
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tk.Button(output_frame, text="复制脚本", command=self.copy_output).pack(side=tk.RIGHT, padx=5)
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# 信息提示框
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tk.Label(self.root, text="提示信息:").pack(anchor=tk.W)
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self.info_text = tk.Text(self.root, height=5, width=80, fg="red")
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self.info_text.pack(pady=5)
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2025-05-09 10:53:51 +08:00
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def get_team_data(self):
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"""从数据库获取所有阵容名称和 spell_code"""
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try:
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self.cursor.execute("SELECT team_name, spell_code FROM aolaer_team ORDER BY team_name")
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return self.cursor.fetchall() # 返回 [(team_name, spell_code), ...]
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except sqlite3.Error as e:
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self.info_text.insert(tk.END, f"获取阵容数据失败: {e}\n")
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return []
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2025-05-09 10:53:51 +08:00
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def update_combobox(self, *args):
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"""根据搜索框输入更新下拉框内容"""
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search_text = self.search_var.get().strip().lower()
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if not search_text:
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# 如果搜索框为空,显示所有阵容
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self.team_dropdown['values'] = self.team_names
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self.team_dropdown.set("请选择阵容")
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else:
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# 筛选 spell_code 包含搜索文本的阵容
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filtered_teams = [
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team_name for team_name, spell_code in self.team_data
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if spell_code and search_text in spell_code.lower()
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]
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self.team_dropdown['values'] = filtered_teams
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if filtered_teams:
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self.team_dropdown.set(filtered_teams[0]) # 默认选中第一个匹配项
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else:
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self.team_dropdown.set("无匹配阵容")
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self.team_dropdown['values'] = []
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2025-05-09 08:40:07 +08:00
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def refresh_dropdown(self):
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"""刷新下拉框数据"""
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# 重新获取阵容数据
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self.team_data = self.get_team_data()
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self.team_names = [item[0] for item in self.team_data]
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# 更新下拉框选项
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self.team_dropdown['values'] = self.team_names
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self.team_dropdown.set("请选择阵容")
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# 清空搜索框
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self.search_var.set("")
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# 在提示框中显示刷新成功
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self.info_text.insert(tk.END, "下拉框数据已刷新!\n")
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def copy_output(self):
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"""复制脚本输出框的内容到剪贴板"""
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content = self.output_text.get(1.0, tk.END).strip()
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if content:
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self.root.clipboard_clear()
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self.root.clipboard_append(content)
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self.info_text.insert(tk.END, "脚本内容已复制到剪贴板!\n")
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else:
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self.info_text.insert(tk.END, "脚本输出框为空,无法复制!\n")
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def validate_ids(self, ids_str):
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"""验证 ids 数组,确保格式正确"""
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try:
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ids = json.loads(ids_str)
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if not isinstance(ids, list) or len(ids) != 5:
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return False, "ids 必须是长度为 5 的数组"
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for x in ids:
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if not isinstance(x, int) or x < 0:
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return False, "ids 中的值必须是非负整数"
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return True, ids
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except json.JSONDecodeError:
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return False, "ids 格式不正确"
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def generate_packets(self):
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"""生成封包代码"""
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self.output_text.delete(1.0, tk.END)
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self.info_text.delete(1.0, tk.END)
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packets = []
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selected_team = self.team_var.get()
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if not selected_team or selected_team in ["请选择阵容", "无匹配阵容"]:
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self.info_text.insert(tk.END, "请先选择一个有效阵容!\n")
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return
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try:
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# 获取 team_code 和 team_set
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self.cursor.execute("SELECT team_code, team_set FROM aolaer_team WHERE team_name = ?", (selected_team,))
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result = self.cursor.fetchone()
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if not result:
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self.info_text.insert(tk.END, f"未找到阵容 {selected_team} 的 team_code!\n")
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return
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team_code, team_set = result
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packets.append(f'|#send={{"id":13,"param":{{"pms":"{team_code}"}},"cmd":"1222"}}|')
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# 处理 is_set = 1 的记录(重置魂卡)
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self.cursor.execute("SELECT id FROM aolaer_id WHERE is_set = 1")
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set_ids = [row[0] for row in self.cursor.fetchall()]
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for set_id in set_ids:
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packets.append(
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f'|#send={{"id":42,"param":{{"bk":1,"petId":{set_id},"ids":[0,0,0,0,0]}},"cmd":"ASC221104_2"}}|')
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self.cursor.execute("UPDATE aolaer_id SET is_set = 0 WHERE id = ?", (set_id,))
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self.conn.commit()
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# 处理 team_code 中的 ID
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team_ids = team_code.split('#')
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team_ids = [id for id in team_ids if id]
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# 处理 team_set
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team_set_codes = None
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if team_set:
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team_set_codes = team_set.split('#')
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if len(team_set_codes) != len(team_ids):
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self.info_text.insert(tk.END,
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f"警告:team_set 的长度 ({len(team_set_codes)}) 与 team_code 的 ID 数量 ({len(team_ids)}) 不匹配!\n")
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return
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# 查询 aolaer_id 表
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self.cursor.execute(
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"SELECT id, div_weapon, aolaer_typecode FROM aolaer_id WHERE id IN ({})".format(
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','.join('?' for _ in team_ids)
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),
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team_ids
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)
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id_to_typecode = {row[0]: row for row in self.cursor.fetchall()}
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# 分组生成封包,确保顺序:子宠物 → 魂艺 → 魂卡
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sub_pet_packets = []
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soul_art_packets = []
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soul_card_packets = []
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for idx, id in enumerate(team_ids):
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id = int(id)
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if id not in id_to_typecode:
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self.info_text.insert(tk.END, f"警告:ID {id} 在 aolaer_id 表中不存在!\n")
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continue
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div_weapon = id_to_typecode[id][1]
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typecode = id_to_typecode[id][2]
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if team_set_codes and team_set_codes[idx] != '0':
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typecode = team_set_codes[idx]
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2025-05-09 10:53:51 +08:00
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# 生成子宠物封包(仅当 div_weapon 非空时)
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if div_weapon and str(div_weapon).strip():
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sub_pet_packets.append(
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f'|#send={{"id":42,"param":{{"subPetId":{id},"petId":{div_weapon}}},"cmd":"ASBS230623_con"}}|')
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else:
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self.info_text.insert(tk.END, f"提示:ID {id} 的 div_weapon 为空,跳过生成子宠物封包!\n")
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# 获取 soul_art 和 soul_card
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self.cursor.execute("SELECT soul_art, soul_card FROM aolaer_type WHERE aolaer_typecode = ?",
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(typecode,))
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result = self.cursor.fetchone()
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if not result:
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self.info_text.insert(tk.END, f"警告:typecode {typecode} 在 aolaer_type 表中不存在!\n")
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continue
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soul_art, soul_card = result
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# 生成魂艺封包(仅当 soul_art 非空时)
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if soul_art and soul_art.strip():
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try:
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sid1, sid2 = soul_art.split(',')
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soul_art_packets.append(
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f'|#send={{"id":42,"param":{{"ui":{sid1},"petId":{id}}},"cmd":"ATT231229_1"}}|')
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soul_art_packets.append(
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f'|#send={{"id":42,"param":{{"ui":{sid2},"petId":{id}}},"cmd":"ATT231229_1"}}|')
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except ValueError:
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self.info_text.insert(tk.END, f"错误:soul_art 格式不正确 for typecode {typecode}!\n")
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continue
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else:
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self.info_text.insert(tk.END,
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f"提示:typecode {typecode} 的 soul_art 为空,跳过生成魂艺封包!\n")
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# 生成魂卡封包
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if soul_card and soul_card.strip():
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is_valid, ids_or_error = self.validate_ids(soul_card)
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if is_valid:
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soul_card_packets.append(
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f'|#send={{"id":42,"param":{{"bk":1,"petId":{id},"ids":{soul_card}}},"cmd":"ASC221104_2"}}|')
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self.cursor.execute("UPDATE aolaer_id SET is_set = 1 WHERE id = ?", (id,))
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self.conn.commit()
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else:
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self.info_text.insert(tk.END,
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f"警告:typecode {typecode} 的 soul_card {soul_card} 无效({ids_or_error}),已跳过处理!\n")
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else:
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self.info_text.insert(tk.END, f"提示:typecode {typecode} 的 soul_card 为空,已跳过处理!\n")
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# 按顺序添加封包:子宠物 → 魂艺 → 魂卡
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packets.extend(sub_pet_packets)
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packets.extend(soul_art_packets)
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packets.extend(soul_card_packets)
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if packets:
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self.output_text.insert(tk.END, '\n'.join(packets))
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else:
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self.info_text.insert(tk.END, "未生成任何封包,请检查数据!\n")
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except sqlite3.Error as e:
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self.info_text.insert(tk.END, f"数据库操作失败: {e}\n")
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def run(self):
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"""运行程序"""
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self.root.mainloop()
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def __del__(self):
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|
"""清理数据库连接"""
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|
|
|
self.conn.close()
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|
|
if __name__ == "__main__":
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|
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app = TeamSwitchPacketGenerator()
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|
|
app.run()
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