This commit is contained in:
NY 2025-05-09 13:29:51 +08:00
parent e746fe3a67
commit 22c6327ccb
2 changed files with 94 additions and 64 deletions

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@ -19,43 +19,47 @@ class TeamSwitchPacketGenerator:
self.root.title("阵容切换封包生成器") self.root.title("阵容切换封包生成器")
# 获取所有阵容名称和 spell_code # 获取所有阵容名称和 spell_code
self.team_data = self.get_team_data() # 存储 team_name 和 spell_code 的列表 self.team_data = self.get_team_data()
self.team_names = [item[0] for item in self.team_data] # 仅 team_name 列表用于显示 self.team_names = [item[0] for item in self.team_data]
self.last_filtered_teams = self.team_names
# 创建搜索框(替换下拉框)
tk.Label(self.root, text="搜索阵容(输入拼音缩写):").pack(anchor=tk.W, padx=5)
self.search_var = tk.StringVar()
self.search_var.trace("w", self.update_combobox) # 监听输入变化
self.search_entry = tk.Entry(self.root, textvariable=self.search_var)
self.search_entry.pack(pady=5, padx=5, fill=tk.X)
# 创建可搜索的下拉框 # 创建可搜索的下拉框
self.team_var = tk.StringVar() tk.Label(self.root, text="选择或搜索阵容(输入拼音缩写):").pack(anchor=tk.W, padx=5)
self.team_var = tk.StringVar(value="请选择阵容")
self.team_dropdown = ttk.Combobox(self.root, textvariable=self.team_var) self.team_dropdown = ttk.Combobox(self.root, textvariable=self.team_var)
self.team_dropdown['values'] = self.team_names self.team_dropdown['values'] = self.team_names
self.team_dropdown.pack(pady=10) self.team_dropdown.pack(pady=10)
self.team_dropdown.set("请选择阵容")
# 防抖定时器和状态
self.debounce_timer = None
self.debounce_delay = 150
self.last_search_text = ""
self.has_typed = False
self.is_dropdown_open = False # 跟踪下拉框状态
# 绑定事件
self.team_dropdown.bind('<KeyRelease>', self.schedule_update_combobox)
self.team_dropdown.bind('<FocusIn>', self.clear_default_text)
self.team_dropdown.bind('<FocusOut>', self.close_dropdown)
self.team_dropdown.bind('<<ComboboxSelected>>', self.on_combobox_select)
# 获取 Combobox 的内部 Entry 控件
self.entry = self.team_dropdown # ttk.Combobox 本身支持 Entry 方法
# 绑定下拉框展开/收起事件
self.team_dropdown.bind('<Button-1>', self.toggle_dropdown_state)
# 创建按钮框架,包含“刷新”和“生成封包”按钮 # 创建按钮框架,包含“刷新”和“生成封包”按钮
button_frame = tk.Frame(self.root) button_frame = tk.Frame(self.root)
button_frame.pack(pady=5) button_frame.pack(pady=5)
# 刷新按钮
tk.Button(button_frame, text="刷新", command=self.refresh_dropdown).pack(side=tk.LEFT, padx=5) tk.Button(button_frame, text="刷新", command=self.refresh_dropdown).pack(side=tk.LEFT, padx=5)
# 生成按钮
tk.Button(button_frame, text="生成封包(第一次生成请先解锁二级密码)", command=self.generate_packets).pack(side=tk.LEFT, padx=5) tk.Button(button_frame, text="生成封包(第一次生成请先解锁二级密码)", command=self.generate_packets).pack(side=tk.LEFT, padx=5)
# 创建 Frame 包含封包输出框和复制按钮 # 创建封包输出和复制按钮框架
output_frame = tk.Frame(self.root) output_frame = tk.Frame(self.root)
output_frame.pack(fill=tk.BOTH, expand=True, padx=5, pady=5) output_frame.pack(fill=tk.BOTH, expand=True, padx=5, pady=5)
# 封包输出框
tk.Label(output_frame, text="封包输出:").pack(anchor=tk.W) tk.Label(output_frame, text="封包输出:").pack(anchor=tk.W)
self.output_text = tk.Text(output_frame, height=15, width=60) self.output_text = tk.Text(output_frame, height=15, width=60)
self.output_text.pack(side=tk.LEFT, fill=tk.BOTH, expand=True) self.output_text.pack(side=tk.LEFT, fill=tk.BOTH, expand=True)
# 复制按钮(放在右侧)
tk.Button(output_frame, text="复制脚本", command=self.copy_output).pack(side=tk.RIGHT, padx=5) tk.Button(output_frame, text="复制脚本", command=self.copy_output).pack(side=tk.RIGHT, padx=5)
# 信息提示框 # 信息提示框
@ -64,49 +68,94 @@ class TeamSwitchPacketGenerator:
self.info_text.pack(pady=5) self.info_text.pack(pady=5)
def get_team_data(self): def get_team_data(self):
"""从数据库获取所有阵容名称和 spell_code"""
try: try:
self.cursor.execute("SELECT team_name, spell_code FROM aolaer_team ORDER BY team_name") self.cursor.execute("SELECT team_name, spell_code FROM aolaer_team ORDER BY team_name")
return self.cursor.fetchall() # 返回 [(team_name, spell_code), ...] return [(row[0], row[1] or "") for row in self.cursor.fetchall()]
except sqlite3.Error as e: except sqlite3.Error as e:
self.info_text.insert(tk.END, f"获取阵容数据失败: {e}\n") self.info_text.insert(tk.END, f"获取阵容数据失败: {e}\n")
return [] return []
def update_combobox(self, *args): def clear_default_text(self, event):
"""根据搜索框输入更新下拉框内容""" if self.team_var.get() == "请选择阵容":
search_text = self.search_var.get().strip().lower() self.team_var.set("")
if not search_text: self.has_typed = True
# 如果搜索框为空,显示所有阵容 self.entry.focus_set()
self.team_dropdown['values'] = self.team_names self.entry.icursor(tk.END)
self.team_dropdown.set("请选择阵容")
def schedule_update_combobox(self, event):
if event.keysym in ('Shift', 'Control', 'Alt', 'Return', 'Tab', 'Left', 'Right', 'Up', 'Down'):
return
self.has_typed = True
if self.debounce_timer is not None:
self.root.after_cancel(self.debounce_timer)
self.debounce_timer = self.root.after(self.debounce_delay, self.update_combobox)
def toggle_dropdown_state(self, event):
"""跟踪下拉框的展开/收起状态"""
# 简单假设点击切换状态(实际可能需要更复杂的状态检测)
self.is_dropdown_open = not self.is_dropdown_open
def update_combobox(self):
"""优化后的更新下拉框逻辑"""
search_text = self.team_var.get().strip().lower()
if search_text == self.last_search_text:
return
self.last_search_text = search_text
if not search_text or search_text == "请选择阵容":
filtered_teams = self.team_names
else: else:
# 筛选 spell_code 包含搜索文本的阵容
filtered_teams = [ filtered_teams = [
team_name for team_name, spell_code in self.team_data team_name for team_name, spell_code in self.team_data
if spell_code and search_text in spell_code.lower() if spell_code and search_text in spell_code.lower()
] ]
if not filtered_teams:
filtered_teams = ["无匹配阵容"]
# 更新下拉框选项
if filtered_teams != self.last_filtered_teams:
self.team_dropdown['values'] = filtered_teams self.team_dropdown['values'] = filtered_teams
if filtered_teams: self.last_filtered_teams = filtered_teams
self.team_dropdown.set(filtered_teams[0]) # 默认选中第一个匹配项
else: # 打开下拉框(仅在有输入且未打开时)
self.team_dropdown.set("无匹配阵容") if self.has_typed and search_text and not self.is_dropdown_open:
self.team_dropdown['values'] = [] self.team_dropdown.event_generate('<Down>')
self.is_dropdown_open = True
# 延迟设置焦点和光标位置
def set_focus_and_cursor():
self.entry.focus_set()
self.entry.icursor(tk.END)
# 调试日志
self.info_text.insert(tk.END, f"焦点设置: {self.root.focus_get() == self.entry}\n")
self.root.after(10, set_focus_and_cursor)
def close_dropdown(self, event):
self.has_typed = False
if self.is_dropdown_open:
self.team_dropdown.event_generate('<Up>')
self.is_dropdown_open = False
def on_combobox_select(self, event):
self.has_typed = False
self.is_dropdown_open = False
self.entry.focus_set()
self.entry.icursor(tk.END)
def refresh_dropdown(self): def refresh_dropdown(self):
"""刷新下拉框数据"""
# 重新获取阵容数据
self.team_data = self.get_team_data() self.team_data = self.get_team_data()
self.team_names = [item[0] for item in self.team_data] self.team_names = [item[0] for item in self.team_data]
# 更新下拉框选项
self.team_dropdown['values'] = self.team_names self.team_dropdown['values'] = self.team_names
self.team_dropdown.set("请选择阵容") self.last_filtered_teams = self.team_names
# 清空搜索框 self.team_var.set("请选择阵容")
self.search_var.set("") self.last_search_text = ""
# 在提示框中显示刷新成功 self.has_typed = False
self.is_dropdown_open = False
self.info_text.insert(tk.END, "下拉框数据已刷新!\n") self.info_text.insert(tk.END, "下拉框数据已刷新!\n")
def copy_output(self): def copy_output(self):
"""复制脚本输出框的内容到剪贴板"""
content = self.output_text.get(1.0, tk.END).strip() content = self.output_text.get(1.0, tk.END).strip()
if content: if content:
self.root.clipboard_clear() self.root.clipboard_clear()
@ -116,7 +165,6 @@ class TeamSwitchPacketGenerator:
self.info_text.insert(tk.END, "脚本输出框为空,无法复制!\n") self.info_text.insert(tk.END, "脚本输出框为空,无法复制!\n")
def validate_ids(self, ids_str): def validate_ids(self, ids_str):
"""验证 ids 数组,确保格式正确"""
try: try:
ids = json.loads(ids_str) ids = json.loads(ids_str)
if not isinstance(ids, list) or len(ids) != 5: if not isinstance(ids, list) or len(ids) != 5:
@ -129,7 +177,6 @@ class TeamSwitchPacketGenerator:
return False, "ids 格式不正确" return False, "ids 格式不正确"
def generate_packets(self): def generate_packets(self):
"""生成封包代码"""
self.output_text.delete(1.0, tk.END) self.output_text.delete(1.0, tk.END)
self.info_text.delete(1.0, tk.END) self.info_text.delete(1.0, tk.END)
packets = [] packets = []
@ -140,7 +187,6 @@ class TeamSwitchPacketGenerator:
return return
try: try:
# 获取 team_code 和 team_set
self.cursor.execute("SELECT team_code, team_set FROM aolaer_team WHERE team_name = ?", (selected_team,)) self.cursor.execute("SELECT team_code, team_set FROM aolaer_team WHERE team_name = ?", (selected_team,))
result = self.cursor.fetchone() result = self.cursor.fetchone()
if not result: if not result:
@ -149,21 +195,16 @@ class TeamSwitchPacketGenerator:
team_code, team_set = result team_code, team_set = result
packets.append(f'|#send={{"id":13,"param":{{"pms":"{team_code}"}},"cmd":"1222"}}|') packets.append(f'|#send={{"id":13,"param":{{"pms":"{team_code}"}},"cmd":"1222"}}|')
# 处理 is_set = 1 的记录(重置魂卡)
self.cursor.execute("SELECT id FROM aolaer_id WHERE is_set = 1") self.cursor.execute("SELECT id FROM aolaer_id WHERE is_set = 1")
set_ids = [row[0] for row in self.cursor.fetchall()] set_ids = [row[0] for row in self.cursor.fetchall()]
for set_id in set_ids: for set_id in set_ids:
packets.append( packets.append(
f'|#send={{"id":42,"param":{{"bk":1,"petId":{set_id},"ids":[0,0,0,0,0]}},"cmd":"ASC221104_2"}}|') f'|#send={{"id":42,"param":{{"bk":1,"petId":{set_id},"ids":[0,0,0,0,0]}},"cmd":"ASC221104_2"}}|#time=10|')
self.cursor.execute("UPDATE aolaer_id SET is_set = 0 WHERE id = ?", (set_id,)) self.cursor.execute("UPDATE aolaer_id SET is_set = 0 WHERE id = ?", (set_id,))
self.conn.commit() self.conn.commit()
# 处理 team_code 中的 ID
team_ids = team_code.split('#') team_ids = team_code.split('#')
team_ids = [id for id in team_ids if id] team_ids = [id for id in team_ids if id]
# 处理 team_set
team_set_codes = None team_set_codes = None
if team_set: if team_set:
team_set_codes = team_set.split('#') team_set_codes = team_set.split('#')
@ -172,17 +213,13 @@ class TeamSwitchPacketGenerator:
f"警告team_set 的长度 ({len(team_set_codes)}) 与 team_code 的 ID 数量 ({len(team_ids)}) 不匹配!\n") f"警告team_set 的长度 ({len(team_set_codes)}) 与 team_code 的 ID 数量 ({len(team_ids)}) 不匹配!\n")
return return
# 查询 aolaer_id 表
self.cursor.execute( self.cursor.execute(
"SELECT id, div_weapon, aolaer_typecode FROM aolaer_id WHERE id IN ({})".format( "SELECT id, div_weapon, aolaer_typecode FROM aolaer_id WHERE id IN ({})".format(
','.join('?' for _ in team_ids) ','.join('?' for _ in team_ids)
), ),
team_ids team_ids
) )
id_to_typecode = {row[0]: row for row in self.cursor.fetchall()} id_to_typecode = {row[0]: row for row in self.cursor.fetchall()}
# 分组生成封包,确保顺序:子宠物 → 魂艺 → 魂卡
sub_pet_packets = [] sub_pet_packets = []
soul_art_packets = [] soul_art_packets = []
soul_card_packets = [] soul_card_packets = []
@ -198,14 +235,12 @@ class TeamSwitchPacketGenerator:
if team_set_codes and team_set_codes[idx] != '0': if team_set_codes and team_set_codes[idx] != '0':
typecode = team_set_codes[idx] typecode = team_set_codes[idx]
# 生成子宠物封包(仅当 div_weapon 非空时)
if div_weapon and str(div_weapon).strip(): if div_weapon and str(div_weapon).strip():
sub_pet_packets.append( sub_pet_packets.append(
f'|#send={{"id":42,"param":{{"subPetId":{id},"petId":{div_weapon}}},"cmd":"ASBS230623_con"}}|') f'|#send={{"id":42,"param":{{"subPetId":{id},"petId":{div_weapon}}},"cmd":"ASBS230623_con"}}|')
else: else:
self.info_text.insert(tk.END, f"提示ID {id} 的 div_weapon 为空,跳过生成子宠物封包!\n") self.info_text.insert(tk.END, f"提示ID {id} 的 div_weapon 为空,跳过生成子宠物封包!\n")
# 获取 soul_art 和 soul_card
self.cursor.execute("SELECT soul_art, soul_card FROM aolaer_type WHERE aolaer_typecode = ?", self.cursor.execute("SELECT soul_art, soul_card FROM aolaer_type WHERE aolaer_typecode = ?",
(typecode,)) (typecode,))
result = self.cursor.fetchone() result = self.cursor.fetchone()
@ -214,7 +249,6 @@ class TeamSwitchPacketGenerator:
continue continue
soul_art, soul_card = result soul_art, soul_card = result
# 生成魂艺封包(仅当 soul_art 非空时)
if soul_art and soul_art.strip(): if soul_art and soul_art.strip():
try: try:
sid1, sid2 = soul_art.split(',') sid1, sid2 = soul_art.split(',')
@ -229,12 +263,11 @@ class TeamSwitchPacketGenerator:
self.info_text.insert(tk.END, self.info_text.insert(tk.END,
f"提示typecode {typecode} 的 soul_art 为空,跳过生成魂艺封包!\n") f"提示typecode {typecode} 的 soul_art 为空,跳过生成魂艺封包!\n")
# 生成魂卡封包
if soul_card and soul_card.strip(): if soul_card and soul_card.strip():
is_valid, ids_or_error = self.validate_ids(soul_card) is_valid, ids_or_error = self.validate_ids(soul_card)
if is_valid: if is_valid:
soul_card_packets.append( soul_card_packets.append(
f'|#send={{"id":42,"param":{{"bk":1,"petId":{id},"ids":{soul_card}}},"cmd":"ASC221104_2"}}|') f'|#send={{"id":42,"param":{{"bk":1,"petId":{id},"ids":{soul_card}}},"cmd":"ASC221104_2"}}|#time=10|')
self.cursor.execute("UPDATE aolaer_id SET is_set = 1 WHERE id = ?", (id,)) self.cursor.execute("UPDATE aolaer_id SET is_set = 1 WHERE id = ?", (id,))
self.conn.commit() self.conn.commit()
else: else:
@ -243,7 +276,6 @@ class TeamSwitchPacketGenerator:
else: else:
self.info_text.insert(tk.END, f"提示typecode {typecode} 的 soul_card 为空,已跳过处理!\n") self.info_text.insert(tk.END, f"提示typecode {typecode} 的 soul_card 为空,已跳过处理!\n")
# 按顺序添加封包:子宠物 → 魂艺 → 魂卡
packets.extend(sub_pet_packets) packets.extend(sub_pet_packets)
packets.extend(soul_art_packets) packets.extend(soul_art_packets)
packets.extend(soul_card_packets) packets.extend(soul_card_packets)
@ -256,11 +288,9 @@ class TeamSwitchPacketGenerator:
self.info_text.insert(tk.END, f"数据库操作失败: {e}\n") self.info_text.insert(tk.END, f"数据库操作失败: {e}\n")
def run(self): def run(self):
"""运行程序"""
self.root.mainloop() self.root.mainloop()
def __del__(self): def __del__(self):
"""清理数据库连接"""
self.conn.close() self.conn.close()

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