import sqlite3 import tkinter as tk from tkinter import ttk import os import json class TeamSwitchPacketGenerator: def __init__(self): # 检查数据库文件是否存在 db_file = 'aola.sqlite' if not os.path.exists(db_file): raise FileNotFoundError(f"数据库文件 {db_file} 未找到,请确保文件在 {os.getcwd()} 目录下!") print(f"数据库文件路径: {os.path.abspath(db_file)}") self.conn = sqlite3.connect(db_file) self.cursor = self.conn.cursor() self.root = tk.Tk() self.root.title("阵容切换封包生成器") # 获取所有阵容名称和 spell_code self.team_data = self.get_team_data() self.team_names = [item[0] for item in self.team_data] self.last_filtered_teams = self.team_names # 创建可搜索的下拉框 tk.Label(self.root, text="选择或搜索阵容(输入拼音缩写):").pack(anchor=tk.W, padx=5) self.team_var = tk.StringVar(value="请选择阵容") self.team_dropdown = ttk.Combobox(self.root, textvariable=self.team_var) self.team_dropdown['values'] = self.team_names self.team_dropdown.pack(pady=10) # 防抖定时器和状态 self.debounce_timer = None self.debounce_delay = 150 self.last_search_text = "" self.has_typed = False self.is_dropdown_open = False # 跟踪下拉框状态 # 绑定事件 self.team_dropdown.bind('', self.schedule_update_combobox) self.team_dropdown.bind('', self.clear_default_text) self.team_dropdown.bind('', self.close_dropdown) self.team_dropdown.bind('<>', self.on_combobox_select) # 获取 Combobox 的内部 Entry 控件 self.entry = self.team_dropdown # ttk.Combobox 本身支持 Entry 方法 # 绑定下拉框展开/收起事件 self.team_dropdown.bind('', self.toggle_dropdown_state) # 创建按钮框架,包含“刷新”和“生成封包”按钮 button_frame = tk.Frame(self.root) button_frame.pack(pady=5) tk.Button(button_frame, text="Set1", command=self.set_1).pack(side=tk.LEFT, padx=5) tk.Button(button_frame, text="刷新", command=self.refresh_dropdown).pack(side=tk.LEFT, padx=5) tk.Button(button_frame, text="生成封包(第一次生成请先解锁二级密码)", command=self.generate_packets).pack(side=tk.LEFT, padx=5) # 创建封包输出和复制按钮框架 output_frame = tk.Frame(self.root) output_frame.pack(fill=tk.BOTH, expand=True, padx=5, pady=5) tk.Label(output_frame, text="封包输出:").pack(anchor=tk.W) self.output_text = tk.Text(output_frame, height=15, width=60) self.output_text.pack(side=tk.LEFT, fill=tk.BOTH, expand=True) tk.Button(output_frame, text="复制脚本", command=self.copy_output).pack(side=tk.RIGHT, padx=5) # 信息提示框 tk.Label(self.root, text="提示信息:").pack(anchor=tk.W) self.info_text = tk.Text(self.root, height=5, width=80, fg="red") self.info_text.pack(pady=5) def set_1(self): try: self.cursor.execute("UPDATE aolaer_id SET is_set = 1") self.conn.commit() self.info_text.insert(tk.END, f"set1 ok\n") return except sqlite3.Error: self.info_text.insert(tk.END, f"set1失败\n") return def get_team_data(self): try: self.cursor.execute("SELECT team_name, spell_code FROM aolaer_team ORDER BY team_name") return [(row[0], row[1] or "") for row in self.cursor.fetchall()] except sqlite3.Error as e: self.info_text.insert(tk.END, f"获取阵容数据失败: {e}\n") return [] def clear_default_text(self, event): if self.team_var.get() == "请选择阵容": self.team_var.set("") self.has_typed = True self.entry.focus_set() self.entry.icursor(tk.END) def schedule_update_combobox(self, event): if event.keysym in ('Shift', 'Control', 'Alt', 'Return', 'Tab', 'Left', 'Right', 'Up', 'Down'): return self.has_typed = True if self.debounce_timer is not None: self.root.after_cancel(self.debounce_timer) self.debounce_timer = self.root.after(self.debounce_delay, self.update_combobox) def toggle_dropdown_state(self, event): """跟踪下拉框的展开/收起状态""" # 简单假设点击切换状态(实际可能需要更复杂的状态检测) self.is_dropdown_open = not self.is_dropdown_open def update_combobox(self): """优化后的更新下拉框逻辑""" search_text = self.team_var.get().strip().lower() if search_text == self.last_search_text: return self.last_search_text = search_text if not search_text or search_text == "请选择阵容": filtered_teams = self.team_names else: filtered_teams = [ team_name for team_name, spell_code in self.team_data if spell_code and search_text in spell_code.lower() ] if not filtered_teams: filtered_teams = ["无匹配阵容"] # 更新下拉框选项 if filtered_teams != self.last_filtered_teams: self.team_dropdown['values'] = filtered_teams self.last_filtered_teams = filtered_teams # 打开下拉框(仅在有输入且未打开时) if self.has_typed and search_text and not self.is_dropdown_open: self.team_dropdown.event_generate('') self.is_dropdown_open = True # 延迟设置焦点和光标位置 def set_focus_and_cursor(): self.entry.focus_set() self.entry.icursor(tk.END) # 调试日志 self.info_text.insert(tk.END, f"焦点设置: {self.root.focus_get() == self.entry}\n") self.root.after(10, set_focus_and_cursor) def close_dropdown(self, event): self.has_typed = False if self.is_dropdown_open: self.team_dropdown.event_generate('') self.is_dropdown_open = False def on_combobox_select(self, event): self.has_typed = False self.is_dropdown_open = False self.entry.focus_set() self.entry.icursor(tk.END) def refresh_dropdown(self): self.team_data = self.get_team_data() self.team_names = [item[0] for item in self.team_data] self.team_dropdown['values'] = self.team_names self.last_filtered_teams = self.team_names self.team_var.set("请选择阵容") self.last_search_text = "" self.has_typed = False self.is_dropdown_open = False self.info_text.insert(tk.END, "下拉框数据已刷新!\n") def copy_output(self): content = self.output_text.get(1.0, tk.END).strip() if content: self.root.clipboard_clear() self.root.clipboard_append(content) self.info_text.insert(tk.END, "脚本内容已复制到剪贴板!\n") else: self.info_text.insert(tk.END, "脚本输出框为空,无法复制!\n") def validate_ids(self, ids_str): try: ids = json.loads(ids_str) if not isinstance(ids, list) or len(ids) != 5: return False, "ids 必须是长度为 5 的数组" for x in ids: if not isinstance(x, int) or x < 0: return False, "ids 中的值必须是非负整数" return True, ids except json.JSONDecodeError: return False, "ids 格式不正确" def generate_packets(self): self.output_text.delete(1.0, tk.END) self.info_text.delete(1.0, tk.END) packets = [] selected_team = self.team_var.get() if not selected_team or selected_team in ["请选择阵容", "无匹配阵容"]: self.info_text.insert(tk.END, "请先选择一个有效阵容!\n") return try: self.cursor.execute("SELECT team_code, team_set FROM aolaer_team WHERE team_name = ?", (selected_team,)) result = self.cursor.fetchone() if not result: self.info_text.insert(tk.END, f"未找到阵容 {selected_team} 的 team_code!\n") return team_code, team_set = result packets.append(f'|#send={{"id":13,"param":{{"pms":"{team_code}"}},"cmd":"1222"}}|') self.cursor.execute("SELECT id FROM aolaer_id WHERE is_set = 1") set_ids = [row[0] for row in self.cursor.fetchall()] for set_id in set_ids: packets.append( f'|#send={{"id":42,"param":{{"bk":1,"petId":{set_id},"ids":[0,0,0,0,0]}},"cmd":"ASC221104_2"}}|#time=10|') self.cursor.execute("UPDATE aolaer_id SET is_set = 0 WHERE id = ?", (set_id,)) self.conn.commit() team_ids = team_code.split('#') team_ids = [id for id in team_ids if id] team_set_codes = None if team_set: team_set_codes = team_set.split('#') if len(team_set_codes) != len(team_ids): self.info_text.insert(tk.END, f"警告:team_set 的长度 ({len(team_set_codes)}) 与 team_code 的 ID 数量 ({len(team_ids)}) 不匹配!\n") return self.cursor.execute( "SELECT id, div_weapon, aolaer_typecode FROM aolaer_id WHERE id IN ({})".format( ','.join('?' for _ in team_ids) ), team_ids ) id_to_typecode = {row[0]: row for row in self.cursor.fetchall()} sub_pet_packets = [] soul_art_packets = [] soul_card_packets = [] for idx, id in enumerate(team_ids): id = int(id) if id not in id_to_typecode: self.info_text.insert(tk.END, f"警告:ID {id} 在 aolaer_id 表中不存在!\n") continue div_weapon = id_to_typecode[id][1] typecode = id_to_typecode[id][2] if team_set_codes and team_set_codes[idx] != '0': typecode = team_set_codes[idx] if div_weapon and str(div_weapon).strip(): sub_pet_packets.append( f'|#send={{"id":42,"param":{{"subPetId":{id},"petId":{div_weapon}}},"cmd":"ASBS230623_con"}}|#time=10|') else: self.info_text.insert(tk.END, f"提示:ID {id} 的 div_weapon 为空,跳过生成子宠物封包!\n") self.cursor.execute("SELECT soul_art, soul_card FROM aolaer_type WHERE aolaer_typecode = ?", (typecode,)) result = self.cursor.fetchone() if not result: self.info_text.insert(tk.END, f"警告:typecode {typecode} 在 aolaer_type 表中不存在!\n") continue soul_art, soul_card = result if soul_art and soul_art.strip(): try: sid1, sid2 = soul_art.split(',') soul_art_packets.append( f'|#send={{"id":42,"param":{{"ui":{sid1},"petId":{id}}},"cmd":"ATT231229_1"}}|#time=10|') soul_art_packets.append( f'|#send={{"id":42,"param":{{"ui":{sid2},"petId":{id}}},"cmd":"ATT231229_1"}}|#time=10|') except ValueError: self.info_text.insert(tk.END, f"错误:soul_art 格式不正确 for typecode {typecode}!\n") continue else: self.info_text.insert(tk.END, f"提示:typecode {typecode} 的 soul_art 为空,跳过生成魂艺封包!\n") if soul_card and soul_card.strip(): is_valid, ids_or_error = self.validate_ids(soul_card) if is_valid: soul_card_packets.append( f'|#send={{"id":42,"param":{{"bk":1,"petId":{id},"ids":{soul_card}}},"cmd":"ASC221104_2"}}|#time=10|') self.cursor.execute("UPDATE aolaer_id SET is_set = 1 WHERE id = ?", (id,)) self.conn.commit() else: self.info_text.insert(tk.END, f"警告:typecode {typecode} 的 soul_card {soul_card} 无效({ids_or_error}),已跳过处理!\n") else: self.info_text.insert(tk.END, f"提示:typecode {typecode} 的 soul_card 为空,已跳过处理!\n") packets.extend(sub_pet_packets) packets.extend(soul_art_packets) packets.extend(soul_card_packets) if packets: self.output_text.insert(tk.END, '\n'.join(packets)) else: self.info_text.insert(tk.END, "未生成任何封包,请检查数据!\n") except sqlite3.Error as e: self.info_text.insert(tk.END, f"数据库操作失败: {e}\n") def run(self): self.root.mainloop() def __del__(self): self.conn.close() if __name__ == "__main__": app = TeamSwitchPacketGenerator() app.run()